Scrap mechanic patch notes
![scrap mechanic patch notes scrap mechanic patch notes](https://i.imgur.com/vUJKrgE.png)
Pressing full screen in the options no longer crashes the game for some people.Fixed a crash related to parrying magic missiles created by Grey Wanderer.Fixed a crash related to killing fink on the Obsidian Vale bridge.Fixed a crash related to killing Forgotten Gaian while he is on fire.Origa crashbug when killed by 2 Dark Orbs is fixed.Crashbug within the secret room has been resolved.A crashbug related to the final fight in Ending A has been resolved.Fixed a crash related defeating Aberrant AI before the giant drone with damage over time effects.Removed interactable grave note that was floating on top of a tree in Gaians Cradle, would crash the game if interacted with.Fixed crash related to charging spell blade.Fixed a crash related to attempting to defeat Amulvaro with a magi-flame tome.Fixed a crash related to interacting with endless’ corpse in Portuguese in the Caer Siorai ceiling.You can now safely buy the Vados Halberd of Illusions from Braeorn and open your inventory.You can now craft the Gaian Plume without crashing.Calling the horse and room transitioning will no longer cause a rare crash.Fortune Aura no longer crashes the game.It comes with a massive amount of fixes, changes, improvements, and more.īelow are the full patch notes for the new Death’s Gambit: Afterlife update:
#Scrap mechanic patch notes update#
I love this game i just think this game needs a little more content.A pretty huge update has made its way to the Switch version of Death’s Gambit: Afterlife. What do you think about adding some kind of hunting feature. Thank you for being part of this journey and we'll post info soon regarding the upcoming update. It will probably be a while before we've reach a good enough solution here so the environment will not be updated i the next update release. It might take a while but we're experimenting with different approaches to this issue so we can get as cool environment as possible in the future. The solution? We're exploring this as I'm writing this. We hoped it would just work to expand our current world but unfortunately it makes the performance worse. This is a big thing to tackle and we will have to re-think our current workflow to be able to add more variety to the environment. Drinking one of these will increase your awake time, if you feel like some days are too short.
![scrap mechanic patch notes scrap mechanic patch notes](https://static.wikia.nocookie.net/scrapmechanic_gamepedia/images/4/48/TrashBotDevblog20.jpg)
Very handy if you want to traverse long distances quick or chop down tons of trees. This one will max your stamina and increase your sprinting speed for a couple of minutes. This one will keep you warm for a couple minutes no matter how cold it is outside.Įnergy. You'll use herbs as ingredients and each beverage will have one of the following effects:īody temperature. We're working on a new cabin extension where you can brew your own beverages.
![scrap mechanic patch notes scrap mechanic patch notes](https://i.imgur.com/O60peaj.png)
You will also have to feed it so it doesn't starve. You be able to give it commands such as "Follow me", "Wait here", "Go home" and "Look for loot". It's a difficult task and takes time but hopefully we will get it right soon! Were working hard on making a pet that can keep you company in the wilderness. We thought it would be a good idea to give you all some information what goes on behind the scenes. And also a big thank you for all the bug reports you've sent, it really helps! First of all a huge thank you to all of you who played the game and posted your ideas and feedback.